Alright, onto the new assignment! Got the blocking done.
I skipped the foot/ballrolls this time. I focused on getting the weight/balance, spacing and timing right, hopefully it worked!
You can see me jumping as well~
Alright! The Ballie long jump in its polished version! I'm quite happy with the outcome actually. There's still a few things to fix, I'll see to my mentor's e-critique first.
And it's time for the next project's planning. We're switching to Stewie with no arms!
We're in Term 2! I'm starting from week 2 as week 1 was just planning, which you can find below.
First, here's the blocking pass for Ballie long jump.
The planning from last week. I decided to change some parts to keep it more interesting and add variety (also to bring it up within the frame range >_> ).
Yaay! Animation Mentor Term 1 cleared! Time passes so quickly, unbelievable really.
So I quickly put together the assignments from Term 1. Obviously these, or at least a few of them, will be going into a proper reel towards graduation. For now, just for a quick recap:
The polished version of Ballie sneaking. I couldn't watch my e-critique for this week, so I couldn't revise it unfortunately. I'll have to leave it at this~
Ballie's vanilla walk is polished this week. I think it's kind of hard to keep a walk cycle "vanilla", the slightest change you make can lead to a personality walk.
This week's assignment consists of obstacle course for bouncing ball and devastated Stu.
So here's the obstacle course~
And my planning for the bouncing ball:
Here's the final pose for Stu, devastation. It was somewhat fun to make him look devastated >_> Stu is kind of troublesome to pose because of his huge head, sometimes you have to change the pose you initially came up with just because of his gigantic head~